February 06, 2003

How to run a design critique

Scott Berkun writes a detailed tutorial on how to run a design tutorial. To quote:

In the early and middle phases of a project, teams need a way to understand and explore the current direction of the design. The challenge is to create the openness needed for good ideas to surface, while simultaneously cultivating the feedback and criticism necessary to resolve open issues. Unlike a brainstorming meeting, where the exclusive goal is to come up with new ideas, a critique meeting is focused on evaluating a set of existing ideas, and possibly identify future directions or changes. Instead of hoping that hallway and email discussions will lead the team in a good direction, it?s generally worth investing time to set up critique meetings to drive the design forward.

Posted by jamesr on February 06, 2003 08:42 AM
Categories: Interface design, Usability & user-centered design

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