I was lucky enough to sit in on Rachel Hinman’s workshop on the first day of the UX Immersion conference in Portland, Oregon. Rachel is based in Nokia’s research lab, and her job is to look 5-10 years into the future of mobile.
Rachel outlined three attributes of great mobile experiences:
- they are uniquely mobile
- they are sympathetic to context
- they speak their power
But most of all, the day was one of sketching and exploration. This was a great opportunity to re-look at how mobile interfaces can work, and to free-wheel through a huge range of ideas and options.
My take-away from the day was the importance of prototyping, ideation and sketching when it comes to mobile. If we’re going to change people’s lives with mobile devices, then we need to go beyond the traditions of the past, and this is fundamentally a creative process.
Shown above are some of the sketches done by one of the more artistic members of our table at the workshop. Below is my much more pitiable attempt at storyboarding.