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	<title>Column Two &#187; usability testing</title>
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	<link>http://www.steptwo.com.au/columntwo</link>
	<description>News and opinion on all things intranet &#38; CM</description>
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		<title>Pros and cons of remote usability testing</title>
		<link>http://www.steptwo.com.au/columntwo/pros-and-cons-of-remote-usability-testing/</link>
		<comments>http://www.steptwo.com.au/columntwo/pros-and-cons-of-remote-usability-testing/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 23:26:21 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=4370</guid>
		<description><![CDATA[Nate Bolt writes about the pros and cons of remote usability testing. To quote: n-person user research used to be the only game in town, and as with most industry practices, its procedures were developed, refined, standardized, and then became entrenched in the corporate R&#038;D product development cycle. Practically everything gets tested in a lab, [...]]]></description>
			<content:encoded><![CDATA[<p><b>Nate Bolt</b> writes about the pros and cons of <a href="http://johnnyholland.org/2010/06/02/pros-and-cons-of-remote-usability-testing/">remote usability testing</a>. To quote:</p>
<blockquote><p>n-person user research used to be the only game in town, and as with most industry practices, its procedures were developed, refined, standardized, and then became entrenched in the corporate R&#038;D product development cycle. Practically everything gets tested in a lab, hallway, or conference room nowadays: commercial web sites, professional and consumer software, even video games. But nowadays we&rsquo;ve got remote usability testing.</p></blockquote>
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		<title>8 tips for making ambush &#8216;guerilla user testing&#8217; clip reel videos</title>
		<link>http://www.steptwo.com.au/columntwo/8-tips-for-making-ambush-guerilla-user-testing-clip-reel-videos/</link>
		<comments>http://www.steptwo.com.au/columntwo/8-tips-for-making-ambush-guerilla-user-testing-clip-reel-videos/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 23:13:23 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=4362</guid>
		<description><![CDATA[Martin Belam has written a followup post on creating &#8220;guerilla user testing&#8221; videos. To quote: Yesterday I posted my 10 tips for ambush &#8216;guerilla user testing&#8217;. Once you&#8217;ve got some footage of people using your website, you need to find the best way to present that back to the business. I like to make a [...]]]></description>
			<content:encoded><![CDATA[<p><b>Martin Belam</b> has written a followup post on creating <a href="http://www.currybet.net/cbet_blog/2010/06/guerilla_testing_clip_reel_video.php">&#8220;guerilla user testing&#8221; videos</a>. To quote:</p>
<blockquote><p>Yesterday I posted my 10 tips for ambush &#8216;guerilla user testing&#8217;. Once you&#8217;ve got some footage of people using your website, you need to find the best way to present that back to the business. I like to make a summary clip reel of the testing, and here are my 8 tips on putting your clip reel together&#8230;</p></blockquote>
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		</item>
		<item>
		<title>10 tips for &#8216;ambush guerilla user testing&#8217;</title>
		<link>http://www.steptwo.com.au/columntwo/10-tips-for-ambush-guerilla-user-testing/</link>
		<comments>http://www.steptwo.com.au/columntwo/10-tips-for-ambush-guerilla-user-testing/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 23:10:50 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=4360</guid>
		<description><![CDATA[Martin Belam has written a post on &#8220;ambush guerilla user testing&#8220;. To quote: Over the last couple of years I&#8217;ve been practicing &#8216;ambush guerilla user testing&#8217;, which is basically the art of pouncing on lone people in cafes and public spaces, and quickly filming them whilst they use a website for a couple of minutes. [...]]]></description>
			<content:encoded><![CDATA[<p><b>Martin Belam</b> has written a post on &#8220;<a href="http://www.currybet.net/cbet_blog/2010/06/10_tips_for_ambush_guerilla_user_testing.php">ambush guerilla user testing</a>&#8220;. To quote:</p>
<blockquote><p>Over the last couple of years I&#8217;ve been practicing &#8216;ambush guerilla user testing&#8217;, which is basically the art of pouncing on lone people in cafes and public spaces, and quickly filming them whilst they use a website for a couple of minutes. It isn&#8217;t by any means a formal research technique, but you can soon build up a valuable clip library of initial reactions to you and your competitors&#8217; products, and tease out interesting anecdotal evidence about the way that people use and feel about your website.</p></blockquote>
<p>(While the post assumes a public-facing website that is being tested, there&#8217;s absolutely no reason why the same approach couldn&#8217;t be taken with staff.)</p>
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		<item>
		<title>Debunking the myths of online usability testing</title>
		<link>http://www.steptwo.com.au/columntwo/debunking-the-myths-of-online-usability-testing/</link>
		<comments>http://www.steptwo.com.au/columntwo/debunking-the-myths-of-online-usability-testing/#comments</comments>
		<pubDate>Sun, 02 May 2010 23:59:41 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=4308</guid>
		<description><![CDATA[Bill Albert explores the practicalities of online usability testing. To quote: The motivation for this article is to help UX researchers keep an open mind about online usability testing. There are some researchers who have been using this approach for years and find it useful (in certain situations). Others are new to it, and wanting [...]]]></description>
			<content:encoded><![CDATA[<p><b>Bill Albert</b> explores the practicalities of <a href="http://johnnyholland.org/2010/04/09/debunking-the-myths-of-online-usability-testing/">online usability testing</a>. To quote:</p>
<blockquote><p>The motivation for this article is to help UX researchers keep an open mind about online usability testing. There are some researchers who have been using this approach for years and find it useful (in certain situations). Others are new to it, and wanting to learn more about its strength and limitations. Finally, some UX researchers have already formed an opinion about online usability testing, and deemed it not useful for a variety of (unfounded) reasons. I hope by exposing these myths, we (as a UX community) can evaluate this tool based on its actual merits.</p></blockquote>
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		<item>
		<title>Tree testing: a quick way to evaluate your IA</title>
		<link>http://www.steptwo.com.au/columntwo/tree-testing-a-quick-way-to-evaluate-your-ia/</link>
		<comments>http://www.steptwo.com.au/columntwo/tree-testing-a-quick-way-to-evaluate-your-ia/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 00:41:58 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Information architecture]]></category>
		<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[card-based classification evaluation]]></category>
		<category><![CDATA[tree testing]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=4032</guid>
		<description><![CDATA[Dave Obrien has posted details on tree testing, a mechanism for evaluating a draft information architecture. To quote: As we started experimenting with &#8220;card-based classification&#8221; on paper, it became clear that, while the technique was simple, it was tedious to create the cards on paper, recruit participants, record the results manually, and enter the data [...]]]></description>
			<content:encoded><![CDATA[<p><b>Dave Obrien</b> has posted details on <a href="http://boxesandarrows.com/view/tree-testing">tree testing</a>, a mechanism for evaluating a draft information architecture. To quote:</p>
<blockquote><p>As we started experimenting with &ldquo;card-based classification&rdquo; on paper, it became clear that, while the technique was simple, it was tedious to create the cards on paper, recruit participants, record the results manually, and enter the data into a spreadsheet for analysis. The steps were easy enough, but they were time eaters.</p></blockquote>
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		<item>
		<title>Inexpensive ways to target problem areas</title>
		<link>http://www.steptwo.com.au/columntwo/inexpensive-ways-to-target-problem-areas/</link>
		<comments>http://www.steptwo.com.au/columntwo/inexpensive-ways-to-target-problem-areas/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 00:17:43 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[card sorting]]></category>
		<category><![CDATA[remote testing]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=3875</guid>
		<description><![CDATA[Todd Elliott has written an article on remote usability techniques. To quote: Until fairly recently, when designers wanted to test an idea or design, they sought out an outside usability agency or, rented a room, some expensive equipment and recruited users to come into an artificial environment to participate in a usability study. In the [...]]]></description>
			<content:encoded><![CDATA[<p><b>Todd Elliott</b> has written an article on <a href="http://www.adaptivepath.com/ideas/essays/archives/001115.php">remote usability techniques</a>. To quote:</p>
<blockquote><p>Until fairly recently, when designers wanted to test an idea or design, they sought out an outside usability agency or, rented a room, some expensive equipment and recruited users to come into an artificial environment to participate in a usability study. In the past few years, technology has become available that has brought the cost and complexity of user testing down to a level where it is available for anyone. In addition, it allows designers to be exposed to users, in their native environment, not a sterile lab across town. You can run a test in only a week for less than a few hundred dollars.</p></blockquote>
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		<item>
		<title>Some testing is better than none</title>
		<link>http://www.steptwo.com.au/columntwo/some-testing-is-better-than-none/</link>
		<comments>http://www.steptwo.com.au/columntwo/some-testing-is-better-than-none/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 05:32:16 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Intranets]]></category>
		<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=3853</guid>
		<description><![CDATA[Ideally, all intranet design projects should adopt a design approach which consults with users throughout the process, from identifying needs to input and evaluation of structure and design. This is not always possible. Time and cost limitations occasionally result in corners being cut with testing often being the victim, because it is thought to take [...]]]></description>
			<content:encoded><![CDATA[<p>Ideally, all intranet design projects should adopt a design approach which consults with users throughout the process, from identifying needs to input and evaluation of structure and design. </p>
<p>This is not always possible. Time and cost limitations occasionally result in corners being cut with testing often being the victim, because it is thought to take too long, or because the project team believe their experience enables them to create a design without testing.</p>
<p>But without input from the target audience, it&#8217;s likely the site will lose some users. Squeezing in some basic testing can make the difference between success and failure.</p>
<h3>Why engage users early?</h3>
<p>Ideally, users are engaged early in the development to ensure:</p>
<ul>
<li>user needs are met rather than what the project team thinks they need
<li>the time and cost of reworking an already designed site is minimised
<li>the site is both useful and usable
</ul>
<p>[CM Briefing 2009-18 by Rebecca Rodgers, read the <a href="http://www.steptwo.com.au/papers/cmb_testing/index.html">full article</a>]</p>
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		<title>Relaunch of usability.gov</title>
		<link>http://www.steptwo.com.au/columntwo/relaunch-of-usability-gov/</link>
		<comments>http://www.steptwo.com.au/columntwo/relaunch-of-usability-gov/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 23:57:13 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=3660</guid>
		<description><![CDATA[I heard on the grapevine recently that usability.gov has been refreshed and relaunched. This is a superb resource that every web and intranet designer should know about. To quote: Usability.gov is a one-stop source for government web designers to learn how to make websites more usable, useful, and accessible. The site addresses a broad range [...]]]></description>
			<content:encoded><![CDATA[<p>I heard on the grapevine recently that <a href="http://www.usability.gov/">usability.gov</a> has been refreshed and relaunched. This is a superb resource that every web and intranet designer should know about. To quote:</p>
<blockquote><p>Usability.gov is a one-stop source for government web designers to learn how to make websites more usable, useful, and accessible. The site addresses a broad range of factors that go into web design and development. The site will help you to:</p>
<ul>
<li>Plan and design usable sites by collecting data on what users need
<li>Develop prototypes
<li>Conduct usability tests and write up results
<li>Measure trends and demographics</ul>
</blockquote>
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		<title>Stop calling it usability testing</title>
		<link>http://www.steptwo.com.au/columntwo/stop-calling-it-usability-testing/</link>
		<comments>http://www.steptwo.com.au/columntwo/stop-calling-it-usability-testing/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 02:41:49 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=3146</guid>
		<description><![CDATA[Patrick Kennedy writes about the confusion surrounding usability testing. To quote: The term &#8220;usability testing&#8221; often gets misconstrued by technical types, project managers and business analysts. It gets turned into a stale, rigid, bureaucratic affair. The old &#8220;unit, integration, system&#8221; mantra. It&#8217;s done as a matter of course, at the end of the gantt chart, [...]]]></description>
			<content:encoded><![CDATA[<p><b>Patrick Kennedy</b> writes about the <a href="http://www.gurtle.com/ppov/2008/12/01/stop-calling-it-usability-testing/">confusion surrounding usability testing</a>. To quote:</p>
<blockquote><p>The term &ldquo;usability testing&rdquo; often gets misconstrued by technical types, project managers and business analysts. It gets turned into a stale, rigid, bureaucratic affair. The old &ldquo;unit, integration, system&rdquo; mantra. It&rsquo;s done as a matter of course, at the end of the gantt chart, to tick a box. That&rsquo;s pointless.</p></blockquote>
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		<title>Asking participants to &#8220;pretend&#8221; in user studies</title>
		<link>http://www.steptwo.com.au/columntwo/asking-participants-to-pretend-in-user-studies/</link>
		<comments>http://www.steptwo.com.au/columntwo/asking-participants-to-pretend-in-user-studies/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 22:21:44 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability testing]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=2911</guid>
		<description><![CDATA[Jared Spool has written about the dangers of getting users to pretend during usability testing. To quote: One of the places we kept noticing this was when we watching people shop online. Asking a shopper to pretend to purchase (&#8220;Could you find a pair of shoes you might like to buy and put it in [...]]]></description>
			<content:encoded><![CDATA[<p><b>Jared Spool</b> has written about the <a href="http://www.uie.com/brainsparks/2008/09/29/asking-participants-to-pretend-in-user-studies/">dangers of getting users to pretend</a> during usability testing. To quote:</p>
<blockquote><p>One of the places we kept noticing this was when we watching people shop online. Asking a shopper to pretend to purchase (&ldquo;Could you find a pair of shoes you might like to buy and put it in your cart?&rdquo;) produced extremely different behaviors than when we recruited people who needed the product and gave them the cash to make a real purchase. In the former case, they went through motions and skipped steps that we didn&rsquo;t see when they were considering and purchasing the product for their own true use.</p></blockquote>
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		<title>Quick turnaround usability testing</title>
		<link>http://www.steptwo.com.au/columntwo/quick-turnaround-usability-testing/</link>
		<comments>http://www.steptwo.com.au/columntwo/quick-turnaround-usability-testing/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 06:27:58 +0000</pubDate>
		<dc:creator>James Robertson</dc:creator>
				<category><![CDATA[Usability & user-centered design]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://www.steptwo.com.au/columntwo/?p=2896</guid>
		<description><![CDATA[Paul Nuschke writes about quick turnaround usability testing techniques. To quote: It starts with any number of scenarios: Design and development have taken too long to produce a prototype, you need to release in three weeks, and you suspect there may be design flaws. You are trying to incorporate usability testing into an Agile development [...]]]></description>
			<content:encoded><![CDATA[<p><b>Paul Nuschke</b> writes about <a href="http://www.boxesandarrows.com/view/quick-turnaround">quick turnaround usability testing</a> techniques. To quote:</p>
<blockquote><p>It starts with any number of scenarios: Design and development have taken too long to produce a prototype, you need to release in three weeks, and you suspect there may be design flaws. You are trying to incorporate usability testing into an Agile development process. Or maybe you simply want to pare down your process to make it shorter and less expensive.</p></blockquote>
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